Slide 1 — From Reference to Brief
Welcome back. Module 1 was about scoping the prototype; this module is about feeding it. Almost no prototype starts from nothing — you start with references. A screenshot you admire, a competitor flow that works, research notes about what users struggled with, and your own product's constraints. The question is how all of that becomes a brief an agent can execute. The lazy answer is to paste the screenshot in and say make something like this — and we will spend some time on why that fails. The better answer is to extract behaviour from each input, annotate it, and put it where it belongs in the brief. That is what this module teaches.
Slide 2 — What references carry: behaviour, not pixels
Start with what a reference is actually good for. A reference is evidence that some design behaviour works — and behaviour is the part you can borrow honestly. Density: how much information the screen carries before it feels crowded. Rhythm: the spacing and grouping that make that density readable. Hierarchy: what you read first, second, third. Flow patterns: the order of steps and how people move between them. And states — how a mature product handles empty, error, and loading, which is years of someone else's support tickets distilled into screens. What a reference also carries is brand, copy, and palette. That part does not transfer. And if you do not name the trait you want, the agent will default to imitating the most visible thing — which is usually the palette.
Slide 3 — Cloning a surface vs borrowing behaviour
Here is the same screenshot used two different ways. On the left, the clone: make something like this. The agent imitates what it can see, which is the surface — colours, type, copy register. The result fights your design system, and it carries a risk nobody asked for, because looking too much like a competitor is a problem that surfaces late and expensively. On the right, the borrow: match its table density and row rhythm, ignore its brand, copy, and colour. One extra sentence. The output comes back in your components, with the reference's discipline. And you have learned something — you have named why the reference works, and that named trait is reusable. Cloning outsources the decision. Borrowing keeps it yours.
Slide 4 — Annotating a reference: match, ignore, never
Here is the technique that does most of the work in this module. For every reference, write three short lists. Match this: the traits you actually want — the row density, the way limits sit on the cards, the recommended-plan pattern. Ignore that: colours, type, brand, copy — anything owned by someone else. And never do this: the parts of the reference that are wrong for your product, like that countdown timer or the hidden cheapest plan. References are not endorsements; you can learn from a screen and still refuse half of it. Give each reference one job, write the three lists into the brief next to the file path, and the screenshot stops being decoration and becomes evidence.
Slide 5 — Research findings as briefing input
References tell you what could work. Research tells you what your users actually struggled with — and the brief needs both. Three habits keep research useful here. First, state findings as observations, not solutions: users could not find export, not add a bigger export button — the solution is what the prototype is for. Second, mark your confidence: something you watched five users fail at is not the same as something one stakeholder half-remembers. Third, turn the strongest findings into review criteria. If users could not tell which plan fits a small team, then the prototype passes when a test participant names the right plan in thirty seconds. The evidence that motivated the work becomes the standard it is judged against.
Slide 6 — From reference to brief
Here is the whole module in one picture. Four kinds of input on the left: reference screenshots, competitor flows, research findings, and your own product context. From each one you extract something different — density and rhythm from screenshots, step order and state coverage from flows, what users struggled with from research, and components, constraints, and real content from your product. And each extraction lands in a specific line of the brief: design direction, user job and states, review criteria, constraints and content. Notice that nothing crosses this diagram without passing through the middle column — the extraction you wrote down. That is the design judgment. And the strip at the bottom is the firewall: brand, copy, palette, and proprietary content never make the trip.
Slide 7 — Writing the brief: the same canvas, fed by references
Now the brief itself — and the good news is that it is the same canvas you already know: situation, user job, direction, constraints, output shape, review criteria. What changes is that the extraction work has pre-filled most of it. The research findings sharpen the user job. The match, ignore, never annotations are the design direction. Your product context fills the constraints — including the real content, with a ban on inventing more, because a beautifully structured prototype full of fabricated facts is worse than useless in a stakeholder review. Keep harness material out of the brief; point at it instead. And end the same way every time: plan first, restate the job, name the gaps, do not build until I approve. The plan is where you catch the agent reading match the density as clone the layout.
Slide 8 — The clone trap
Why not just clone the reference, if it works? Three reasons, and any one of them is enough. Legal and ethical: distinctive layouts, icons, illustrations, and copy are someone's property, and close imitation buys you a trade-dress conversation no prototype is worth — agents make this easier to stumble into because they imitate faithfully when that is what the prompt implies. Taste: a clone inherits the reference's compromises and caps your ceiling at someone else's decisions. And product fit: that screen was designed for their users and their content, not yours. When a stakeholder asks for exactly like theirs, do not refuse — extract. Ask what specifically they want from it. That conversation produces the annotation, and the annotation produces something better than the clone.
Slide 9 — Multiple references with conflicting lessons
Real briefs almost always cite more than one reference, and the references rarely agree. One argues for a dense comparison table; another argues for showing one plan at a time. The mistake is forwarding that conflict to the agent — give it both screenshots with equal weight and it will average them, and the average of two good references is usually generic. So assign each reference a role: density from this one, flow from that one, the empty state from the third. When two references conflict on the same trait, decide before the brief goes out, and use your research to break the tie — what your users struggled with outranks either screenshot. And keep the count low. Two or three annotated references beat six raw ones every time.
Slide 10 — Worked example: a competitor flow becomes a brief and a prototype
Let's trace one end to end. The task: a plan-selection flow for a design workflow product, where trial users could not tell which plan fitted a small team. First, walk the competitor's flow by hand — five steps, and two states it never handles, which immediately become part of our user job. Second, annotate the references: match the card-plus-table comparison, ignore the brand, never use the countdown timer. Third, fold in the research — the observed finding becomes the headline review criterion: can a test participant name the right plan in thirty seconds. Fourth, write the brief and ask for a plan first; the plan catches that mobile comparison was unspecified, before any code exists. Then build: two iterations, clean checks, corridor test the next day. The competitor contributed structure and gaps. The research contributed the question. Neither contributed a pixel.
Slide 11 — Where reference-driven briefs still go wrong
Before the exercise, the honest limits. Annotations can claim things the agent cannot actually see — if the spacing matters, give it a crop or a number, not just an adjective. Admiration can override evidence — when a beautiful reference and your own research disagree, the research wins, because it is about your users. Structure can arrive without content — references give you so much layout confidence that nobody notices the prices are invented, until a stakeholder does. Whatever no input covered, the agent fills with a default, and the usual casualty is mobile behaviour, because screenshots come at one width. And none of this replaces the gates: the plan still gets reviewed against the brief, and the rendered prototype still gets looked at properly. The inputs inform your decisions. They do not make them.
Slide 12 — Exercise: annotate one reference for a current project
Your turn. Take one reference you already have — the screenshot on your desktop, the competitor flow your product manager keeps mentioning. Name the prototype it would feed and the user job it relates to. Then write the three lists: match this, ignore that, never do this — specific enough that a colleague could check an output against them. Add one research finding, stated as an observation with a confidence level, and turn it into a pass/fail question. Note the real content the agent must use and must not invent. And mark one trait you want that the screenshot cannot show on its own, plus how you would supply it. Keep the page — Module 3 will use it.
Slide 13 — Summary, and what comes next
Let's close. References carry behaviour — density, rhythm, hierarchy, flows, states — and that behaviour is worth borrowing; the surface is not. Every reference gets its annotation: match this, ignore that, never do this, one job per screenshot. Research joins the brief as observations with confidence levels, and the strongest findings become the questions the prototype is judged by. The brief itself is the same canvas you already use — the extraction just pre-fills it, real content stops the agent inventing facts, and the plan-first gate stays exactly where it was. Next module, we multiply this. One brief gives you one direction; Module 3 is about exploring genuinely different directions in parallel, and converging on evidence rather than on whichever one looked best in the standup. See you there.