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Courses / 11

Structured courses
for practical
agentic design.

A progressive path from foundations to advanced practice, and a leadership series for the people who run a design organisation. Learn by doing with real examples, workflows, and agent systems. Pay once. Yours to keep, with updates.

Designer Track — US$129

Everything — US$399

Courses
11
Modules
61
Study time
≈46 hours
Foundation level

Foundation

Built from the two books. Vocabulary, the designer-agent loop, briefing, the harness, and working with Claude Code from a standing start.

01

Agentic Design Fundamentals

Matte black notebook, yellow pencil, and cream cards with a cobalt loop mark on warm paper

The foundation course for the whole curriculum. It covers what actually changed when capable coding agents, MCP, and design-as-code formats arrived together, the designer-agent loop that replaces tool-centric production, how to brief and harness an agent so its first draft is worth critiquing, and where the approach still fails. The material follows Part I of The Agentic Designer and the school's published briefing, harness, and critique articles, with worked examples drawn from real runs rather than demos.

Foundation
02

Claude Code for Designers

Open ruled notebook, yellow pencil, matte black card, and cream card with a cobalt chevron on warm paper

A hands-on course built from the book of the same name. It takes a designer from never having opened a terminal to running Claude Code on real design work: turning mockups into code, building prototypes, maintaining design systems, automating repetitive design chores, and connecting the agent to the rest of the design toolchain over MCP. Every module ends with a task run against a real project rather than a sandbox.

Foundation
Intermediate level

Intermediate

Built from the workflows library. Each course turns a set of published workflows into a teachable practice: systems, prototyping, review, and research.

03

Design Systems for Agents

Grid of cream colour-swatch cards linked by cobalt thread with a forest-green wax seal on warm paper

A course about making the design system legible to agents and then letting agents do the system work nobody staffs. It covers tokens as machine-readable instructions, DESIGN.md as a source of truth both humans and agents can follow, review gates that keep component taste deliberate, audits that find drift with evidence, syncing tokens across canvas and code, and the end state: a system that maintains itself with humans approving the changes.

Intermediate
04

Agentic Prototyping

Fanned cream direction cards with cobalt geometric marks, mustard accent card, and yellow pencil on warm paper

A workflow-led course on getting from intent and reference material to working prototypes that can be tested, critiqued, and handed over honestly. It covers the prototype-first mindset, turning references and research into briefs, exploring multiple directions in parallel, holding the running screen to the brief, running visual QA loops, and finishing a prototype sprint with a handoff that does not overstate what was built.

Intermediate
05

Design Review and Critique with Agents

Pinned cream cards in a 2x2 grid with forest-green thread, cobalt tick, and yellow pencil on warm paper

Critique is where design quality is actually decided, and it is the part of the process most teams under-resource. This course covers using agents to make review sharper and more frequent without outsourcing taste: structured critique loops, heuristic evaluations and cognitive walkthroughs run at a scale no team could staff, visual regression evidence, accessibility and content review, and design review wired into every pull request.

Intermediate
06

Agentic Design Research

Stepped cream research strips from a folder, cobalt accent card, forest-green wax seal, and yellow pencil on warm paper

Research is where agents quietly do their best design work: gathering, structuring, and synthesising evidence at a scale a single researcher cannot. They can speed screening and synthesis. They do not replace participants, and synthetic users are not a substitute. The researcher keeps ownership of questions, interpretation, and ethics. This course covers research packets as the unit of agentic research, deep desk research and competitive teardowns, synthesis across interviews and tickets, surveys, experiments and funnel diagnosis, journey maps and service blueprints generated from product data, and the step most research decks skip: turning insight into briefs that change what gets built.

Intermediate
Advanced level

Advanced

For teams past the basics: orchestrating multiple agents across tools and canvases, and treating motion and video as agent outputs.

07

Orchestrating Design Agent Teams

Three matte black notebooks linked by cobalt threads to a central cream and mustard card on warm paper

One agent in a loop covers most design work. This course is for the cases where it does not: large surfaces, parallel workstreams, and pipelines that span research, canvas, code, and review. It covers the honest decision of when multiple agents are worth the coordination tax, the orchestration patterns that actually hold up — fan-out, pipelines, critic pairs — chaining MCP-connected design tools, running concurrent agents on a shared canvas without collisions, building canvas-to-production pipelines with gates, and operating the whole thing as a team capability with cost, governance, and review handled like any other production system.

Advanced
08

Motion and Storytelling with Agents

Cream card stacks with a blank slide mount, cobalt timeline of three dots, mustard card, and green wax seal on warm paper

Video and motion are the design outputs most teams still treat as a specialist craft with specialist tools. This course covers what changes when motion becomes another agent output: video defined in code with Remotion and hyperframe-style approaches, narrated explainers and presentation decks generated from the same content source as the product, motion inside the product itself — transitions, micro-interactions, and the restraint rules that keep them useful — and the production pipelines and QA needed to ship motion work at a quality a brand can stand behind.

Advanced
Leadership level

Leadership

For the head of design and the executive who sponsors the function. US$300 once, or included in the Everything bundle. You leave with the operating-model page, the note you can sign, and the ninety-day ask.

09

Leading a Design Organization with Agents

Four cream card stacks crossed by cobalt string with a mustard centre card and forest-green wax seal on warm paper

First drafts are already landing before critique is booked, and a browser tab is already bypassing the design system. You leave with one page a CEO can use: the job, the classes that may run, the gates, and who answers.

Leadership
10

Quality, Systems, and Accountability

Pinned cream paper strips above a forest-green rail with wax seal and metal ruler on warm paper

Output is already ahead of the hours you have to review it, and a synthetic user is one sentence away from the roadmap. You leave with a capacity plan, a system rule, a research line, the questions for counsel, and the note you sign.

Leadership
11

Design and Agents: Decisions for the CEO

Matte black notebook, yellow pencil, and cream sheet with a thin cobalt upward arrow on warm paper

A rollout is about to be framed as a tool purchase. You leave with the judgement budget, the systems an agent may touch, and the human who answers written down, and with the reply you send when the answer is a demo.

Leadership