AAgentic Design School
Course
Foundation
Available

Agentic Design Fundamentals

The foundation course for the whole curriculum. It covers what actually changed when capable coding agents, MCP, and design-as-code formats arrived together, the designer-agent loop that replaces tool-centric production, how to brief and harness an agent so its first draft is worth critiquing, and where the approach still fails. The material follows Part I of The Agentic Designer and the school's published briefing, harness, and critique articles, with worked examples drawn from real runs rather than demos.

Modules6 modules

Last updated2026-06-02

Who it is for

Audience and outcomes

Product designers, design leads, and design-minded builders who have used chat assistants but have not yet run an agent against a real project — or who have run one and could not get repeatable quality from it.

By the end of this course you can
  • Explain the agentic design paradigm in plain terms to a design team, including what stays human.
  • Run the designer-agent loop — brief, plan, review gate, generate, critique, revise, ship — on a bounded design task.
  • Write briefs that carry intent, constraints, and review criteria instead of restating the design system.
  • Set up a design harness — instruction files, path-scoped rules, tokens, and skills — that makes agent output consistent across sessions.
  • Choose a starting agent platform and design-as-code stack with a clear-eyed view of trade-offs.
  • Apply critique loops, visual QA, and quality gates that catch agent failure modes before stakeholders do.
Curriculum

Modules

Modules marked Available have full slide decks with speaker notes and narration scripts. The rest show their planned outline until production catches up.

1

The Agentic Design Paradigm

Available
40–50 minutes

What actually changed when capable coding agents, MCP, and design-as-code formats arrived at the same time, what an agent is and is not, where the new designer-agent loop differs from the tool-centric loop, and what stays firmly human.

  • Explain why the shift to agentic design happened now, naming the three converging changes behind it.
  • Define an agent in operational terms — reads, plans, acts, verifies — and distinguish it from a chatbot.
  • Describe the agentic design loop and identify which steps are agent-run and which are human gates.
  • Compare the four major CLI agent platforms at a level useful for choosing a starting point.
  • Name the design responsibilities that do not transfer to agents: taste, intent, judgment, and accountability.
Open module 1
2

The Designer–Agent Loop

Available
40–50 minutes

The loop from Module 1 slowed down to working speed: what each step looks like in a real session, how to treat the agent as a junior design partner rather than a vending machine, and where the loop most often breaks.

  • Walk each loop step — brief, generate, critique, revise, ship — as a concrete session activity.
  • Use plan mode and review gates so corrections happen before code exists.
  • Apply the show-early, iterate-small habit to keep agent runs reviewable.
  • Recognise the three most common loop failures and name the fix for each.
Open module 2
3

Briefing and Design Intent

Available
45–55 minutes

The brief is where design intent becomes executable. This module covers the anatomy of a design brief, the difference between vague and specific prompts in measurable terms, and how research packets feed briefs that an agent can actually act on.

  • Diagnose why vague prompts produce generic output, using before-and-after evidence.
  • Write a seven-line design brief covering situation, user job, audience, direction, constraints, output shape, and review criteria.
  • Translate taste and visual direction into behavioural constraints an agent can follow.
  • Assemble a research packet as briefing input for larger tasks.
Open module 3
4

The Design Harness

Available
45–55 minutes

Briefs carry task-specific intent; the harness carries everything durable. This module covers the instruction hierarchy, project instruction files, path-scoped rules, skills, and design tokens as agent instructions — the layer that makes output consistent across sessions and people.

  • Explain the instruction hierarchy and what loads when in a typical agent session.
  • Write a CLAUDE.md or AGENTS.md that encodes design rules an agent reliably follows.
  • Use path-scoped rules and SKILL.md files for procedures that only some tasks need.
  • Treat design tokens and DESIGN.md as machine-readable design instructions.
Open module 4
5

Design-as-Code and the Tool Landscape

Available
40–50 minutes

Why diffable design files are the foundation the rest of the workflow stands on, what the current agent platforms and connected canvases actually offer, and how to pick a starting stack without betting the team on a moving target.

  • Explain why binary design files block agent workflows and what diffable alternatives exist.
  • Compare the four major CLI agent platforms on the dimensions that matter for design work.
  • Describe the connected-canvas landscape and where each tool fits.
  • Choose a starting stack for a team and defend the choice.
Open module 5
6

Critique, Quality Gates, and Limits

Available
45–55 minutes

The closing module: how to critique agent output so it improves, which checks can be made executable, the failure modes that keep recurring, and an honest account of what agents are still bad at — finishing with a ship checklist and where to go next in the curriculum.

  • Run a structured critique loop with an agent using named dimensions rather than vibes.
  • Use screenshot evidence and visual QA to verify implementation against intent.
  • Encode anti-slop rules and executable gates that catch recurring failures automatically.
  • State clearly what agents are still bad at and design the workflow around those limits.
Open module 6
Related material

Books and articles behind this course

The course teaches the practice; the books and articles carry the depth, the sources, and the worked runs it draws on.

The Agentic Designer cover
Curriculum
The Agentic Designer
How AI agents are transforming product design.

The operating model for product designers, design leads, and builders who need to understand what changes when agents join design work.

Claude Code for Designers cover
Curriculum
Claude Code for Designers
A designer's guide to AI-assisted workflows.

A practical guide for designers who want to work directly with coding agents without turning it into a programming manual.

  • Brief an Agent Like a Design Partner

    A practical workflow for turning a loose design request into a reviewable agent brief — with a traced run on this site's own field-notes page, real plan-mode guidance for Claude Code, Codex CLI, OpenCode, and Gemini CLI, and the templates to reuse the same day.

  • Vague Prompt vs Specific Design Prompt

    A prompt teardown with the receipts: the same pricing-page request run twice — once vague, once specific — with the generated code, audit output, iteration counts, the residual failure neither prompt fixed, and the rewrite patterns that made the difference.

  • Visual QA With Agents

    A long-form workflow for using agents to inspect screenshots, compare implementation against intent, run accessibility checks, and produce fix-ready review notes — traced against a real review of this site's own article page.

  • Build a Design Harness Before You Prompt

    A practical tutorial for turning design-system rules, project instructions, skills, examples, and QA checks into a reusable harness that keeps agent-generated UI from drifting into generic output — including a file-by-file walkthrough of the harness behind this site.

  • Design Tokens Are Agent Instructions

    A practical guide to turning color, type, spacing, radius, and component decisions into token files that agents can read, use, and verify.

  • Design Critique Loops With Agents

    A practical workflow for turning agent critique from vague opinion into structured findings, evidence, severity, revision passes, and human design decisions.

  • Choosing Your Agent Platform: Claude Code, Codex CLI, OpenCode, and Gemini CLI for Design Work

    An honest comparison of the four mainstream CLI agents for design-to-code work — config support, skills, MCP, sandboxing, pricing, and churn risk — plus a decision framework, a traced case study, and the portability argument that makes the choice smaller and more reversible than vendors want it to be. Every volatile fact is date-stamped: last verified June 2026.